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Game Developement (Part 1)

This may be a mistake, but I’m going to start out at village 2, so I don’t have to restart my game. I’ve created all the make-do shops in village #2, or Fresond. There really are 2 major things in this village. One, a buy-able house, and another, the mayors house, giving the game a little bit of creepiness. For this game, I plan to have at least 5 buy able houses; so the needs for inns will be minimal by the end of the game. Let’s focus on the mayors house. As you walk in, I made it so the screen tints a dark tint, so you get the feeling something’s wrong. If you check the clock, it reads 6:15, and scattered around the house are clues that something is going to happen at 6:20. I put two poems in different books, hinting at the ending of the game, and a future aspect of the game:

Follow their lies, into their hand;
Always being led, to the point you can’t stand.
Keep in mind, the secrets of this world;
Elapse your mind, and watch as it’s swirled.


Lies are transparent, when they don’t exist
Over and over you try, but you just can’t resist
Very hard decisions have to be made
Everyone is around, but none will come to aid.

Anyways, as you look around the house, you notice a body, Upon further inspection, you find it’s the mayor. He’s dead, but he has a note in his pocket, telling you to go up to the attic, and read the note there. You walk up to the attic, and this is what the note reads:

You can’t hide forever, mayor, you know the fate of
your relatives. When the clock rings, I’ll come for
whoever is still in the house. I don’t care about
our deal, mayor.

At that moment, a clock rings Want to find out what happens later? Maybe you should follow this blog, as I’ll tell you later.


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What This Blog Is About

You probably don’t know this, but I’m working on a game using Rpg Maker Vx Ace. No, not a flash game. No, not a game where a square goes around a circle in a grey world; an actual game. People. A story. Interactivity. But, I didn’t just think of a game then BAM!!! It appears! No, that’s not how it works. There were challenges. Cutscenes not starting, problems that seemed impossible to fix, people despising the game, and maps feeling empty and vast in a bad way. Some people would have given up, but I did what most people probably would have done. Kept going, and restarted everything. All the hours I spent making that game, I put away. But why? Why would I, when I had a failure game the last time? Because after a while, your game becomes more than a game. It becomes you; your mind; made interactive through the use of video games. If people say the game is awesome, you’re awesome. If people hate the game, they think you’re the most foul thing on the planet in your eyes. You work around the problems, because you don’t want to say “I tried”, you want to say “I did, and succeeded”. If you have read this far, I applaud you. I ask that, if you liked this, follow my blog, maybe buy my game, I’ll release information on this often. Now excuse me, as I make my game with one of the best things man has invented.

Me, in video game form.

Want to make your own game? Use what I use:


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